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Omori Modding Wiki
  • 🚩getting started
    • Overview
    • Installing Mods
    • Decryption and Playtest Generation
      • Resetting Installation
      • Dev Tools
    • Packaging Mods
      • mod.json File
    • Omori Files Guide
      • Common File Types
      • Omori Files Index
        • Data Files
  • 🏰RPG Maker MV
    • ⭐Intro to RPG Maker MV
    • 🗒️Common Notetags and Filename
      • Map Event Notetags
      • RPG Maker Sprite Sheet Formats
        • Sprite Sheet Filenames
      • Enemy Notetags
    • Custom Battles
      • Plot Armor
    • Map Creation
    • Event Plugin Commands
    • YAML Texts and Dialogues
      • Text Codes
      • Omori Text Color Convention
    • Shops
    • Quests
    • Bubbles / Balloons
  • 🎨Art Assets
    • Intro to Art Assets
      • Ex 1: Headspace Portrait
      • Art Specifications
      • Art Programs
    • Line Art
      • Preparations
      • Line Quality
      • Line Coloring
        • Direct Colored Brush
        • Blend Layers
        • Color Correction
          • Color Balance
          • Tone Curve
          • Gradient Maps
  • Community
    • Omori Mod Licensing Guide
  • Links
    • Mod Resources/Plugins
    • Omori Modding Hub (Server)
    • Omori Mod Site (Unofficial)
    • Original Masterdoc
    • Omori Data Archive
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On this page
  • Image Resolutions
  • General Tips
  1. Art Assets
  2. Intro to Art Assets

Art Specifications

A generic rundown of location and resolution of different assets

Image Resolutions

Type
Resolution
Notes

Game Screen

640x480

Most pictures and cutscene frames are in this resolution

Battle Animation (per frame)

192x192

Portraits

106x106

Tiles

32x32

General Tips

  • For drawn assets, usually it is a good idea to draw at larger resolution first, then resized down later.

    • Average Color Interpolation + Sharpen Filter

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Last updated 2 years ago

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