Enemy Notetags

Notetags for Enemies

Explanation TBA, copy paste note tags for convenience for now

Forest Bunny (Neutral) Notetag Example
<TransformBaseID: 19>

<Static Level: 1>

<AI Level: 100>

<AI Priority>
State === State 186: SKILL 209, target
Random 55%: SKILL 209, target
Random 40%: SKILL 210, target
Random 100%: SKILL 211, target
</AI Priority>

<Sideview Battler: !battle_forest_bunny>
<Sideview Battler Frames: 4>
<Sideview Battler Speed: 12>

<Sideview Battler Size: 147, 159>
<Sideview Width: 0>
<Sideview Height: 0>
<StatusYOffset: -150>
<DamageOffsetY: 30>

<Sideview Battler Motion>
Name: Walk
Index: 0
Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
Index: 0
Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Thrust
Index: 0
Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Guard
Index: 0
Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Victory
Index: 0
Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Damage
Index: 1
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Dead
Index: 2
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Spell
Index: 0
Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Skill
Index: 0
Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Item
Index: 0
Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Other
Index: 0
Loop
</Sideview Battler Motion>

<FallOnDeath>

Sideview Battler Motion

Sideview Battler Motion is the one that changes between emotion, with Index changing the row the sprite is referring to in OMORI's case. Here's all common emotion variant to save time with editing by copy paste, in order same as enemy in Neutral, Happy, Sad, then Angry.

This is empty tab just to save wall of text.

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