YAML Texts and Dialogues
For storing the text displayed in OMORI, for ease of editing
Last updated
For storing the text displayed in OMORI, for ease of editing
Last updated
Omori uses YAML files for displaying majority of texts seen in game.
To display a message, create a Plugin Command block and enter the following:
TBA: To display a choice
TBA: ShowChoices jank with numbers, default selection when pressing escape
Omori has main 2 ways of displaying names:
Shortcut macro: This is a plugin parameter done in YEP_X_MessageMacros1.js
plugin, that is replaced with the name.
Direct name: Add \n<NAME>
directly on the text field
Dialogue with portraits are done with main characters in Omori.
faceset:
Image file name (without file extension, case sensitive)
faceindex:
The target image in the 106x106 grid, counting from top left as 0.
text:
The text displayed
Battle dialogue tends to have the character name inside the text box itself due to smaller size. This can be done with >
with newline of \>NAME: \<
at the start.
Text Codes
Omori Color Convention