YAML Texts and Dialogues
For storing the text displayed in OMORI, for ease of editing
Omori uses YAML files for displaying majority of texts seen in game.
Displaying Messages in RPGMV
Display Basic Message
To display a message, create a Plugin Command block and enter the following:
ShowMessage fileName.messageName
Display Choices
TBA: To display a choice
AddChoice message label
ShowChoices number

TBA: ShowChoices jank with numbers, default selection when pressing escape
YAML Formatting
Names
Omori has main 2 ways of displaying names:
Shortcut macro: This is a plugin parameter done in YEP_X_MessageMacros1.js
plugin, that is replaced with the name.
Direct name: Add \n<NAME>
directly on the text field
Dialogue only
message_0:
text: \n<HUMPHREY>I fucking love air-conditioning.
Dialogue with Portrait
Dialogue with portraits are done with main characters in Omori.
faceset:
Image file name (without file extension, case sensitive)
faceindex:
The target image in the 106x106 grid, counting from top left as 0.
text:
The text displayed
message_2:
faceset: MainCharacter_Basil
faceindex: 0
text: Hope you don't mind the photo.\bas
Battle Dialogue
Battle dialogue tends to have the character name inside the text box itself due to smaller size. This can be done with >
with newline of \>NAME: \<
at the start.
message_141:
text: >
\>PERFECTHEART: \<I said that you would regret this, children.
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