Sprite Sheet Filenames
About sprite sheet formatting, and the prefixes
Last updated
About sprite sheet formatting, and the prefixes
Last updated
Sometimes some sprite sheet have special character associated in the file name, which changes it's function.
Sprites are set by the top-left corner of the sprite. Meaning larger sprites will overlap to the bottom-right tiles.
Char | Example | Description | Omori Use Case |
---|---|---|---|
Prefixes also can be combined
Here's some example sprite used in actual game, with context.
In some sprite you might notice some have a combination of multiple things in the same area. This is likely that the frames are still or hard set to specific frames, being set in RPGMV. By default RPGMV will go by 3x4 set treating like characters.
name.png
Standard regular sprite sheet. Having 8 character in total in sets of 3x4 tiles, totals to 12x8 tiles. In OMORI case the cells are usually in 32x32 pixel.
It is possible to have larger sprite, the engine simply divide by 12x8.
Default
$
$name.png
Turns the sprite so it's only single character.
It is possible to have larger sprite, the engine simply divide by 3x4.
Large unique enemies, Animated decorations
!
!name.png
In RPGMV characters will be shown 6 pixels above tile by default. This removes that offset.
Doors, Decorations
[SF]
[SF]name.png
This makes it singular sprite. This may appear in preview incorrectly as divided, but will display in-game as singular image.
Large Decorations: Chandeliers, Holes, Curtains
%(x)
name%(5).png
This is a suffix, put at the end. This specifies specific amount of frames in horizontal direction, with x
being the number.
Running Sprites, Fear Enemies